Large City: Qokhkì-vikh Mil

Qokhkì-vikh Mil

Qokhkì-vikh Mil
Example Constructi architecture.
StateFederation of Alveria
ProvenceWi-824m Province
Sub ProvenceLj-20emìki Zone
RegionKahe-zräwī̈ Shrublands
Founded1057
Community LeaderAdministrator Meredith Êyèbëm Tresí
Area465 km2 (186 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation998 m (3274 ft)
Average Yearly Precipitation275 cm/y (108 in/y)
Population109876
Population Density236 people per km2 (590 people per mi2)
Town AuraMysticism
Naming
Native nameQokhkì-vikh Mil
Pronunciation/ˈqoxkɨ/ /vix/
Direct Translation[pain; wound] [case]
Translation[Not Yet Translated]

Qokhkì-vikh Mil (/ˈqoxkɨ/ /vix/ [pain; wound] [case]) is a subtropical Large City located in Lj-20emìki Zone, Wi-824m Province, within the Federation of Alveria.

The name Qokhkì-vikh Mil is derived from the Constructi language, as Qokhkì-vikh Mil was founded by Meredith Êyèbëm, who was culturaly Constructi.

Climate

Qokhkì-vikh Mil has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Qokhkì-vikh Mil receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Qokhkì-vikh Mil covers an area of nearly 465 km2 (186 mi2), and an average elevation of 998 m (3274 ft) above sea level.

Overview

Qokhkì-vikh Mil was founded durring the late 12th century in summer of the year 1057, by Meredith Êyèbëm. The establishment of Qokhkì-vikh Mil suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Qokhkì-vikh Mil was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qokhkì-vikh Mil is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Qokhkì-vikh Mil is buildings are arranged arround a network of spacious cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Qokhkì-vikh Mil's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Qokhkì-vikh Mil possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Qokhkì-vikh Mil has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qokhkì-vikh Mil has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qokhkì-vikh Mil. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qokhkì-vikh Mil's parks.

Qokhkì-vikh Mil has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qokhkì-vikh Mil.

Qokhkì-vikh Mil has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qokhkì-vikh Mil has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qokhkì-vikh Mil has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qokhkì-vikh Mil has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qokhkì-vikh Mil has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qokhkì-vikh Mil has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qokhkì-vikh Mil has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qokhkì-vikh Mil's public wards, blessings, and other arcane systems.

Qokhkì-vikh Mil has an Scientific Academy which provides higher education in the natural sciences.

Qokhkì-vikh Mil possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qokhkì-vikh Mil's grid is powered by a direct leyline tap.

Qokhkì-vikh Mil possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qokhkì-vikh Mil has a first rate hospital which caters to anyone in need of long term medical care.

Qokhkì-vikh Mil has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qokhkì-vikh Mil has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qokhkì-vikh Mil's natural decorations nor waterways.

Qokhkì-vikh Mil has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qokhkì-vikh Mil has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qokhkì-vikh Mil has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qokhkì-vikh Mil is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Qokhkì-vikh Mil might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Qokhkì-vikh Mil's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, autumn is short in Qokhkì-vikh Mil.

The Blood Hawk near Qokhkì-vikh Mil are known to be almost tame, such that they can be put to domestic use.

Qokhkì-vikh Mil's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Necromancy energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 213
  • Farmers: 332
  • Farm Laborer: 457
  • Hunters: 366
  • Milk Maids: 305
  • Ranchers: 145
  • Ranch Hands: 301
  • Shepherds: 274
    • Farmland: 446096 m2
    • Cattle and Similar Creatures: 27469
    • Poultry: 329628
    • Swine: 21975
    • Sheep: 1098
    • Goats: 219
    • Horses, Mounts, and Beasts of Burden: 10987

Craftsmen

  • Arms and Toolmakers: 233
  • Blacksmiths: 274
  • Bookbinders: 140
  • Buckle-makers: 144
  • Cabinetmakers: 228
  • Candlemakers: 354
  • Carpenters: 318
  • Clothmakers: 305
  • Coach and Harness Makers: 119
  • Coopers: 255
  • Copper, Brass, Tin, Zinc, and Lead Workers: 149
  • Copyists: 103
  • Cutlers: 92
  • Fabricworkers: 281
  • Farrier: 563
  • Furriers: 71
  • Glassworkers: 378
  • Gunsmiths: 252
  • Harness-Makers: 106
  • Hatters: 209
  • Hosiery Workers: 80
  • Jewelers: 126
  • Leatherwrights: 296
  • Locksmiths: 109
  • Matchstick makers: 180
  • Musical Instrument Makers: 161
  • Painters, Structures and Fixtures: 133
  • Paper Workers: 161
  • Plasterers: 150
  • Pursemakers: 183
  • Roofers: 115
  • Ropemakers: 108
  • Rugmakers: 103
  • Saddlers: 196
  • Scabbardmakers: 241
  • Scalemakers: 113
  • Scientific, Surgical, and Optical Instrument Makers: 71
  • Sculptors, Structures and Fixtures: 103
  • Shoemakers: 105
  • Soap and Tallow Workers: 399
  • Tailors: 708
  • Tanners: 142
  • Upholsterers: 159
  • Watchmakers: 144
  • Weavers: 323
  • Whitesmiths: 87

Merchants

  • Adventuring Goods Retellers: 76
  • Arcana Sellers: 76
  • Beer-Sellers: 148
  • Booksellers: 169
  • Butchers: 267
  • Chandlers: 274
  • Chicken Butchers: 285
  • Entrepreneurs: 113
  • Fine Clothiers: 267
  • Fishmongers: 249
  • Florists: 67
  • Potion Sellers: 189
  • Resellers: 439
  • Spice Merchants: 154
  • Wine-sellers: 228
  • Wheelwright: 169
  • Woodsellers: 106

Service workers

  • Bakers: 549
  • Barbers: 563
  • Coachmen: 152
  • Cooks: 578
  • Doctors: 231
  • Gamekeepers: 174
  • Grooms: 94
  • Hairdressers: 406
  • Healers: 301
  • Housekeepers: 281
  • Housemaids: 610
  • House Stewards: 313
  • Inns: 103
  • Laundry maids: 196
  • Maidservants: 378
  • Nursery Maids: 203
  • Pastrycooks: 354
  • Restaurateur: 457
  • Tavern Keepers: 523

Specialized Laborer

  • Ashworkers: 153
  • Bleachers: 101
  • Chemical Workers: 63
  • Coal Heavers: 249
  • In-Town Couriers: 289
  • Long Haul Couriers: 238
  • Dockyard Workers: 228
  • Gas Workers: 54
  • Hay Merchants: 90
  • Leech Collectors: 278
  • Millers: 274
  • Miners: 261
  • Oilmen and Polishers: 163
  • Postmen: 267
  • Pure Finder: 149
  • Skinners: 305
  • Sugar Refiners: 64
  • Tosher: 169
  • Warehousemen: 392
  • Watercarriers: 226
  • Watermen, Bargemen, etc.: 313

Skilled Laborers

  • Accountants: 143
  • Alchemist: 162
  • Clerk: 219
  • Dentists: 112
  • Educators: 285
  • Engineers: 159
  • Gardeners: 112
  • Mages: 82
  • Plumbers: 114
  • Pharmacist: 124
  • Professors: 48
  • Scientists: 80
  • Wizards: 48

Civil Servants

  • Adventurers: 104
  • Bankers: 162
  • Civil Clerks: 255
  • Civic Iudex: 124
  • Consultants: 70
  • Exorcist: 238
  • Fixers: 135
  • Kami Clerk: 209
  • Landlords: 217
  • Lawyers: 131
  • Legend Keepers: 196
  • Militia Officers: 845
  • Monks, Monastic: 354
  • Monks, Civic: 354
  • Historian, Oral: 274
  • Historian, Textual: 127
  • Policemen, Sheriffs, etc.: 261
  • Priests: 457
  • Rangers: 144
  • Rat Catchers: 175
  • Scholars: 166
  • Spiritualist: 196
  • Slayers: 61
  • Storytellers: 430
  • Military Officers: 343

Cottage Industries

  • Brewers: 313
  • Comfort Services: 439
  • Enchanters: 123
  • Herbalists: 124
  • Jaminators: 392
  • Needleworkers: 313
  • Potters: 180
  • Preserve Makers: 313
  • Quilters: 156
  • Seamsters: 646
  • Spinners: 343
  • Tinker: 122
  • Weaver: 274

Artists

  • Actors: 118
  • Architects: 42
  • Bards: 183
  • Costumers: 66
  • Dancers: 130
  • Drafters: 71
  • Engravers: 85
  • Fine Furniture Carpenters: 53
  • Glaziers: 115
  • Inlayers: 107
  • Musicians: 313
  • Painters, Art: 56
  • Playwrights: 116
  • Sculptors, Art: 100
  • Wood Carvers: 343
  • Writers: 457

Produce Industries

  • Butter Churners: 392
  • Canners: 305
  • Cheesmakers: 366
  • Ice Merchants: 49
  • Millers: 238
  • Picklers: 192
  • Smokers: 140
  • Stockmakers: 124
  • Tobacconists: 171
  • Tallowmakers: 249

41553 of Qokhkì-vikh Mil's population work within a Foundational Occupation.

62830 of Qokhkì-vikh Mil's population do not work in a formal occupation, but do contribute to the local economy. 5493 (5%) are noncontributers.

Points of Interest

The roads leading into Qokhkì-vikh Mil possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a short sword of Transmutation, an a short sword imbued with notable amounts of Transmutation energies was created in Qi̘v Zdiyātishnà by in time immemorial, reportedly some time during the late 2nd century.

History