The name Qokhkì-vikh Mil is derived from the Constructi language, as Qokhkì-vikh Mil was founded by Meredith Êyèbëm, who was culturaly Constructi.
Climate
Qokhkì-vikh Mil has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Qokhkì-vikh Mil receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Qokhkì-vikh Mil covers an area of nearly 465 km2 (186 mi2), and an average elevation of 998 m (3274 ft) above sea level.
Overview
Qokhkì-vikh Mil was founded durring the late 12th century in summer of the year 1057, by Meredith Êyèbëm. The establishment of Qokhkì-vikh Mil suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Qokhkì-vikh Mil was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qokhkì-vikh Mil is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Qokhkì-vikh Mil is buildings are arranged arround a network of spacious cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Qokhkì-vikh Mil's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Qokhkì-vikh Mil possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Qokhkì-vikh Mil has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qokhkì-vikh Mil has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qokhkì-vikh Mil. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qokhkì-vikh Mil's parks.
Qokhkì-vikh Mil has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qokhkì-vikh Mil.
Qokhkì-vikh Mil has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qokhkì-vikh Mil has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qokhkì-vikh Mil has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qokhkì-vikh Mil has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qokhkì-vikh Mil has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qokhkì-vikh Mil has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qokhkì-vikh Mil has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qokhkì-vikh Mil's public wards, blessings, and other arcane systems.
Qokhkì-vikh Mil has an Scientific Academy which provides higher education in the natural sciences.
Qokhkì-vikh Mil possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qokhkì-vikh Mil's grid is powered by a direct leyline tap.
Qokhkì-vikh Mil possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Qokhkì-vikh Mil has a first rate hospital which caters to anyone in need of long term medical care.
Qokhkì-vikh Mil has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Qokhkì-vikh Mil has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qokhkì-vikh Mil's natural decorations nor waterways.
Qokhkì-vikh Mil has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qokhkì-vikh Mil has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qokhkì-vikh Mil has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qokhkì-vikh Mil is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
While Qokhkì-vikh Mil might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.
Qokhkì-vikh Mil's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
Due to the actions of local Kami, autumn is short in Qokhkì-vikh Mil.
The Blood Hawk near Qokhkì-vikh Mil are known to be almost tame, such that they can be put to domestic use.
Qokhkì-vikh Mil's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Necromancy energies of tier 1 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 213
Farmers: 332
Farm Laborer: 457
Hunters: 366
Milk Maids: 305
Ranchers: 145
Ranch Hands: 301
Shepherds: 274
Farmland: 446096 m2
Cattle and Similar Creatures: 27469
Poultry: 329628
Swine: 21975
Sheep: 1098
Goats: 219
Horses, Mounts, and Beasts of Burden: 10987
Craftsmen
Arms and Toolmakers: 233
Blacksmiths: 274
Bookbinders: 140
Buckle-makers: 144
Cabinetmakers: 228
Candlemakers: 354
Carpenters: 318
Clothmakers: 305
Coach and Harness Makers: 119
Coopers: 255
Copper, Brass, Tin, Zinc, and Lead Workers: 149
Copyists: 103
Cutlers: 92
Fabricworkers: 281
Farrier: 563
Furriers: 71
Glassworkers: 378
Gunsmiths: 252
Harness-Makers: 106
Hatters: 209
Hosiery Workers: 80
Jewelers: 126
Leatherwrights: 296
Locksmiths: 109
Matchstick makers: 180
Musical Instrument Makers: 161
Painters, Structures and Fixtures: 133
Paper Workers: 161
Plasterers: 150
Pursemakers: 183
Roofers: 115
Ropemakers: 108
Rugmakers: 103
Saddlers: 196
Scabbardmakers: 241
Scalemakers: 113
Scientific, Surgical, and Optical Instrument Makers: 71
Sculptors, Structures and Fixtures: 103
Shoemakers: 105
Soap and Tallow Workers: 399
Tailors: 708
Tanners: 142
Upholsterers: 159
Watchmakers: 144
Weavers: 323
Whitesmiths: 87
Merchants
Adventuring Goods Retellers: 76
Arcana Sellers: 76
Beer-Sellers: 148
Booksellers: 169
Butchers: 267
Chandlers: 274
Chicken Butchers: 285
Entrepreneurs: 113
Fine Clothiers: 267
Fishmongers: 249
Florists: 67
Potion Sellers: 189
Resellers: 439
Spice Merchants: 154
Wine-sellers: 228
Wheelwright: 169
Woodsellers: 106
Service workers
Bakers: 549
Barbers: 563
Coachmen: 152
Cooks: 578
Doctors: 231
Gamekeepers: 174
Grooms: 94
Hairdressers: 406
Healers: 301
Housekeepers: 281
Housemaids: 610
House Stewards: 313
Inns: 103
Laundry maids: 196
Maidservants: 378
Nursery Maids: 203
Pastrycooks: 354
Restaurateur: 457
Tavern Keepers: 523
Specialized Laborer
Ashworkers: 153
Bleachers: 101
Chemical Workers: 63
Coal Heavers: 249
In-Town Couriers: 289
Long Haul Couriers: 238
Dockyard Workers: 228
Gas Workers: 54
Hay Merchants: 90
Leech Collectors: 278
Millers: 274
Miners: 261
Oilmen and Polishers: 163
Postmen: 267
Pure Finder: 149
Skinners: 305
Sugar Refiners: 64
Tosher: 169
Warehousemen: 392
Watercarriers: 226
Watermen, Bargemen, etc.: 313
Skilled Laborers
Accountants: 143
Alchemist: 162
Clerk: 219
Dentists: 112
Educators: 285
Engineers: 159
Gardeners: 112
Mages: 82
Plumbers: 114
Pharmacist: 124
Professors: 48
Scientists: 80
Wizards: 48
Civil Servants
Adventurers: 104
Bankers: 162
Civil Clerks: 255
Civic Iudex: 124
Consultants: 70
Exorcist: 238
Fixers: 135
Kami Clerk: 209
Landlords: 217
Lawyers: 131
Legend Keepers: 196
Militia Officers: 845
Monks, Monastic: 354
Monks, Civic: 354
Historian, Oral: 274
Historian, Textual: 127
Policemen, Sheriffs, etc.: 261
Priests: 457
Rangers: 144
Rat Catchers: 175
Scholars: 166
Spiritualist: 196
Slayers: 61
Storytellers: 430
Military Officers: 343
Cottage Industries
Brewers: 313
Comfort Services: 439
Enchanters: 123
Herbalists: 124
Jaminators: 392
Needleworkers: 313
Potters: 180
Preserve Makers: 313
Quilters: 156
Seamsters: 646
Spinners: 343
Tinker: 122
Weaver: 274
Artists
Actors: 118
Architects: 42
Bards: 183
Costumers: 66
Dancers: 130
Drafters: 71
Engravers: 85
Fine Furniture Carpenters: 53
Glaziers: 115
Inlayers: 107
Musicians: 313
Painters, Art: 56
Playwrights: 116
Sculptors, Art: 100
Wood Carvers: 343
Writers: 457
Produce Industries
Butter Churners: 392
Canners: 305
Cheesmakers: 366
Ice Merchants: 49
Millers: 238
Picklers: 192
Smokers: 140
Stockmakers: 124
Tobacconists: 171
Tallowmakers: 249
41553 of Qokhkì-vikh Mil's population work within a Foundational Occupation.
2180 work in Agriculture
9270 work as Craftsmen
3276 work as Merchants
6466 work as Service Workers
4326 work as General Laborers
1688 work as Skilled Laborers
6028 work as Civil Servants
3738 work in Cottage Industries
2355 work as Artists
2226 work in Produce Industries
62830 of Qokhkì-vikh Mil's population do not work in a formal occupation, but do contribute to the local economy. 5493 (5%) are noncontributers.
Points of Interest
The roads leading into Qokhkì-vikh Mil possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
The the a short sword of Transmutation, an a short sword imbued with notable amounts of Transmutation energies was created in Qi̘v Zdiyātishnà by in time immemorial, reportedly some time during the late 2nd century.